38 weapons

125mm Cannon

double

6 Cans

Attack dice
8D6
Build slots
3
Sponsor
All Sponsors

Big gun, Big fun.

Special rules

  • 125mm Cannon.

    A tank gun is a ridiculous weapon for a civilian vehicle to carry. When fired, the active vehicle immediately gains 2 Hazard Tokens if it is not a Tank.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Blast.

    For every un-cancelled hit caused by a weapon or effect with the Blast rule, the target immediately gains 1 Hazard Token.

Arc Lightning Projector

double

6 Cans

Attack dice
6D6
Build slots
2
Sponsor
Mishkin

Special rules

  • Arc Lightning Projector.

    Mishkin-sponsored teams only. The Arc Lightning Projector is a dangerous weapon that can arc electricity across multiple conductive targets. After damaging a target, this vehicle must immediately attack another target within Short range and 360-degree Arc of Fire of the current target (including this vehicle). This chain-reaction continues until the weapon fails to damage a target, or there are no further viable targets. This vehicle can target friendly vehicles with the Arc Lightning Projector. This vehicle cannot target the same vehicle twice in a single Attack Step with the Arc Lightning Projector.

  • Ammo 1.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Electrical.

    This weapon may only be purchased by teams sponsored by Mishkin.

Bazooka

double

4 Cans

Attack dice
3D6
Build slots
2
Sponsor
All Sponsors

Special rules

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Blast.

    For every un-cancelled hit caused by a weapon or effect with the Blast rule, the target immediately gains 1 Hazard Token.

BFG

double

1 Cans

Attack dice
10D6
Build slots
3
Sponsor
All Sponsors

Special rules

  • BFG.

    When this weapon is fired, the vehicle makes an immediately forced move medium straight backwards, reduced to Gear 1 and gains 3 Hazard Tokens. Front mounted only.

  • Ammo 1.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

Blunderbuss

small burst

2 Cans

Attack dice
2D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

  • Splash.

    When a weapon with the Splash rule is used to attack, the weapon must target, and attack, every vehicle beneath the shooting template, including friendly vehicles. Each target must suffer a separate attack from the weapon.

Caltrop Dropper

dropped

1 Cans

Attack dice
2D6
Build slots
1
Sponsor
All Sponsors

Special rules

  • Caltrop Dropper.

    The dropped weapon template for this dropped weapon counts as a treacherous surface, (see Terrain, page 86). The first vehicle affected by this weapon is attacked with a 2D6 attack, then remove the Caltrops template from play.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Small Burst.

    This weapon uses the small burst as it's dropped template.

Combat Laser

double

5 Cans

Attack dice
3D6
Build slots
1
Sponsor
All Sponsors

Special rules

  • Splash.

    When a weapon with the Splash rule is used to attack, the weapon must target, and attack, every vehicle beneath the shooting template, including friendly vehicles. Each target must suffer a separate attack from the weapon.

Death Ray

double

3 Cans

Attack dice
3D6
Build slots
1
Sponsor
Mishkin

Special rules

  • Death Ray.

    Mishkin-sponsored teams only. If this weapon scores fire or more un-cancelled hits on the target during a single attack, instead of causing damage, the target car is immediately removed from play (although it counts as having been Wrecked for the purposes of Audience Votes, scenario rules, etc.)

  • Ammo 1.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Electrical.

    This weapon may only be purchased by teams sponsored by Mishkin.

Flamethrower

large burst

4 Cans

Attack dice
6D6
Build slots
2
Sponsor
All Sponsors

Special rules

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Splash.

    When a weapon with the Splash rule is used to attack, the weapon must target, and attack, every vehicle beneath the shooting template, including friendly vehicles. Each target must suffer a separate attack from the weapon.

  • Fire.

    If a vehicle suffers at least one damage from a weapon or effect with the Fire special rule, it gains the On-Fire rule in addition to suffering damage. A vehicle cannot gain the On-Fire rule a second time. On Fire: At the start of this vehicle's activation, it loses 1 Hull Point. This vehicle's Smash Attacks count as having the Fire special rule. If this vehicle ever has zero Hazard Tokens, the fire goes out and this vehicle loses the On-Fire rule.

  • Indirect.

    When making a shooting attack with a weapon with this special rule, the vehicle may ignore Terrain and Cover during that attack.

Gas Grenades

medium

1 Cans

Attack dice
1D6*
Build slots
0
Sponsor
All Sponsors

Special rules

  • Gas Grenades.

    If this weapon scores one or more un-cancelled hits on the target, instead of causing damage, reduce the target's Crew Value by 1 for each un-cancelled hit, to a minimum of 0, until the end of the Gear Phase.

  • Ammo 5.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

  • Indirect.

    When making a shooting attack with a weapon with this special rule, the vehicle may ignore Terrain and Cover during that attack.

  • Blitz.

    This vehicle counts as being armed with a number of copies of this weapon equal to this weapon's remaining Ammo Tokens, where each copy counts as having a single Ammo Token. This means that during its Attack Step, this vehicle may attack with this weapon any number of times, as long as it doesn't attack more times that is has Ammo Tokens, and doesn't attack more times than its Crew Value.

Glue Dropper

dropped

1 Cans

Attack dice
-
Build slots
1
Sponsor
All Sponsors

Special rules

  • Glue Dropper.

    The dropped weapon template for the Glue Dropper counts as a treacherous surface, (see Terrain, page 86). Any vehicle affected by this weapon must reduce its current Gear by 2 at the end of their Movement Step. A single vehicle may not be affected by this weapon two activations in a row.

  • Ammo 1.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

Grabber Arm

medium

6 Cans

Attack dice
3D6
Build slots
1
Sponsor
All Sponsors

Special rules

  • Grabber Arm.

    If this vehicle attacks a target vehicle of the same weight class or lighter with the Grabber Arm and scores one or more un-cancelled hits, the controller of the active vehicle may place the target vehicle anywhere within Short range of the target vehicle's original position. The target vehicle may be pivoted to face any direction. This movement causes a Collision Window.

Grav Gun

double

2 Cans

Attack dice
3D6*
Build slots
1
Sponsor
Mishkin

Special rules

  • Grav Gun.

    Mishkin-sponsored teams only. If this weapon scores one or more un-cancelled hits on the target, instead of causing damage the attacking vehicle's controller must choose one of the following: until the end of the target's next activation the target counts as one weight class heavier or until the end of the target's next activation the target counts as one weight class lighter.

  • Ammo 1.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Electrical.

    This weapon may only be purchased by teams sponsored by Mishkin.

Grenades

medium

1 Cans

Attack dice
1D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Ammo 5.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

  • Blast.

    For every un-cancelled hit caused by a weapon or effect with the Blast rule, the target immediately gains 1 Hazard Token.

  • Indirect.

    When making a shooting attack with a weapon with this special rule, the vehicle may ignore Terrain and Cover during that attack.

  • Blitz.

    This vehicle counts as being armed with a number of copies of this weapon equal to this weapon's remaining Ammo Tokens, where each copy counts as having a single Ammo Token. This means that during its Attack Step, this vehicle may attack with this weapon any number of times, as long as it doesn't attack more times that is has Ammo Tokens, and doesn't attack more times than its Crew Value.

Handgun

medium

0 Cans

Attack dice
1D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

Harpoon

double

2 Cans

Attack dice
5D6*
Build slots
1
Sponsor
All Sponsors

Special rules

  • Harpoon.

    This weapon's hits do not cause damage. Instead, the first un-cancelled hit on the target spins the target vehicle on the spot to either face directly away from or directly towards the attacking vehicle, whichever requires the smallest degree of rotation, as the harpoon catches and the chain goes taut. This triggers a Collision Window. The second and subsequent un-cancelled hits on the target then each cause the target to make a forced Short Straight move towards the attacker, as the harpoon reels the target in. If the target is a heavier weight class than the attacker, it is the attacking vehicle that is spun and moved towards the target vehicle instead.

Heavy Machine Gun

double

3 Cans

Attack dice
3D6
Build slots
1
Sponsor
All Sponsors

Kinetic Super Booster

double

6 Cans

Attack dice
6D6*
Build slots
2
Sponsor
Mishkin

Special rules

  • Kinetic Super Booster.

    Mishkin-sponsored teams only. The Kinetic Super Booster is a bizarre electrical weapon that transfers a jolt of kinetic energy to the target. The target of a Super Booster attack suffers no damage, but instead immediately increases its current Gear by one for every successful hit, without gaining Hazard Tokens. The Super Booster may not increase a vehicle's current Gear beyond its max Gear.

  • Ammo 1.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Electrical.

    This weapon may only be purchased by teams sponsored by Mishkin.

Machine Gun

double

2 Cans

Attack dice
2D6
Build slots
1
Sponsor
All Sponsors

Magnetic Jammer

double

2 Cans

Attack dice
-
Build slots
0
Sponsor
Mishkin

Special rules

  • Magnetic Jammer.

    Mishkin-sponsored teams only. The target vehicle may not discard ammo tokens during its next activation.

  • Electrical.

    This weapon may only be purchased by teams sponsored by Mishkin.

Magnum

double

3 Cans

Attack dice
1D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

  • Blast.

    For every un-cancelled hit caused by a weapon or effect with the Blast rule, the target immediately gains 1 Hazard Token.

Mine Dropper

dropped

1 Cans

Attack dice
4D6
Build slots
1
Sponsor
All Sponsors

Special rules

  • Mine Dropper.

    The first vehicle affected by this weapon is attacked with a 4D6 attack with Blast, then remove the Mine's template from play.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Small Burst.

    This weapon uses the small burst as it's dropped template.

  • Blast.

    For every un-cancelled hit caused by a weapon or effect with the Blast rule, the target immediately gains 1 Hazard Token.

Minigun

double

5 Cans

Attack dice
4D6
Build slots
1
Sponsor
All Sponsors

Molotov Cocktails

medium

1 Cans

Attack dice
1D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Ammo 5.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

  • Fire.

    If a vehicle suffers at least one damage from a weapon or effect with the Fire special rule, it gains the On-Fire rule in addition to suffering damage. A vehicle cannot gain the On-Fire rule a second time. On Fire: At the start of this vehicle's activation, it loses 1 Hull Point. This vehicle's Smash Attacks count as having the Fire special rule. If this vehicle ever has zero Hazard Tokens, the fire goes out and this vehicle loses the On-Fire rule.

  • Indirect.

    When making a shooting attack with a weapon with this special rule, the vehicle may ignore Terrain and Cover during that attack.

  • Blitz.

    This vehicle counts as being armed with a number of copies of this weapon equal to this weapon's remaining Ammo Tokens, where each copy counts as having a single Ammo Token. This means that during its Attack Step, this vehicle may attack with this weapon any number of times, as long as it doesn't attack more times that is has Ammo Tokens, and doesn't attack more times than its Crew Value.

Mortar

double

4 Cans

Attack dice
4D6
Build slots
1
Sponsor
All Sponsors

Special rules

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Indirect.

    When making a shooting attack with a weapon with this special rule, the vehicle may ignore Terrain and Cover during that attack.

Napalm Dropper

dropped

1 Cans

Attack dice
1D6
Build slots
1
Sponsor
All Sponsors

Special rules

  • Napalm Dropper.

    The first vehicle affected by this weapon is attacked with a 4D6 attack with Fire, then remove the Napalm template from play.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Small Burst.

    This weapon uses the small burst as it's dropped template.

  • Fire.

    If a vehicle suffers at least one damage from a weapon or effect with the Fire special rule, it gains the On-Fire rule in addition to suffering damage. A vehicle cannot gain the On-Fire rule a second time. On Fire: At the start of this vehicle's activation, it loses 1 Hull Point. This vehicle's Smash Attacks count as having the Fire special rule. If this vehicle ever has zero Hazard Tokens, the fire goes out and this vehicle loses the On-Fire rule.

Oil Slick Dropper

dropped

2 Cans

Attack dice
-
Build slots
0
Sponsor
All Sponsors

Special rules

  • Oil Slick Dropper.

    The dropped weapon template for the Oil Slick Dropper counts as a treacheroussurface, (see Terrain, page 86).

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Large Burst.

    This weapon uses the large burst as it's dropped template.

RC Car Bombs

dropped

3 Cans

Attack dice
4D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • RC Car Bombs.

    Bombs are taped to remote-controlled cars, which are dropped from a vehicle and then piloted to impact. When attacking with this dropped weapon, place a RC Car (use a tiny car miniature, no larger than 20mm square) so that it is within Short range of the attacking vehicle, and facing in any direction. This placement triggers a Collision Window. The RC Car counts as a lightweight vehicle in current Gear 3 with 1 Hull Point, 1 Crew and 0 Handling. This tiny car can make shooting attacks but cannot change Gear. Although controlled by the player that dropped it, the RC Car does not count as part of the player's team, and so cannot be used for the purposes of scenario rules, Audience Votes, or perks. The RC Car is involved in a Collision, it suffers one damage before the Collision is resolved. When the RC Car would be Wrecked, it instead explodes. When the RC Car explodes, it rolls 4D6 attack dice, as if it were a middleweight vehicle. If the RC Car wipes out, it suffers one damage before the Wipeout is resolved.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

Rockets

double

5 Cans

Attack dice
6D6
Build slots
2
Sponsor
All Sponsors

Special rules

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

Sentry Gun

dropped

3 Cans

Attack dice
2D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Sentry Gun.

    When attacking with this dropped weapon, place a Sentry Gun so that it is within Short range of the attacking vehicle. The Sentry Gun remains in play as a lightweight destructible obstacle. They may be targeted with shooting attacks and have 2 Hull Points. This Sentry Gun automatically makes a 2D6 shooting attack against any vehicle that ends their Movement Step within Medium range of the Sentry Gun in a 360-degree Arc of Fire. The target may Evade as normal. This Sentry Gun will never target vehicles from the team of the vehicle that dropped it. Although controlled by the player that dropped it, the Sentry Gun does not count as part of the player's team, and so cannot be used for the purposes of scenario rules, Audience Votes, or perks.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

Shotgun

long

4 Cans

Attack dice
*
Build slots
0
Sponsor
All Sponsors

Special rules

  • Shotgun.

    When attacking with this weapon, roll 3D6 attack dice if the target is within Short range, 2D6 attack dice if the target is within Medium range, and 1D6 attack dice if the target is within Long range.

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

Smoke Dropper

double

1 Cans

Attack dice
1D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Smoke Dropper.

    This dropped weapon template counts as an obstruction for the purposes of determining Cover. Whilst a vehicle is in contact with this dropped weapon template, that vehicle counts as distracted. If any part of a vehicle's movement template or Final Position touches this dropped weapon template, the vehicle gains 1 Hazard Token at the end of its Movement Step.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Large Burst.

    This weapon uses the large burst as it's dropped template.

Steel Nets

short

2 Cans

Attack dice
3D6*
Build slots
0
Sponsor
All Sponsors

Special rules

  • Steel Nets.

    This weapon's hits do not cause damage. Hits will add Hazard Tokens as a result of the Blast special rule as normal.

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

  • Blast.

    For every un-cancelled hit caused by a weapon or effect with the Blast rule, the target immediately gains 1 Hazard Token.

Submachine Gun

medium

5 Cans

Attack dice
3D6
Build slots
0
Sponsor
All Sponsors

Special rules

  • Crew Fired.

    A weapon that is Crew Fired benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

Thumper

medium

4 Cans

Attack dice
-
Build slots
2
Sponsor
Mishkin

Special rules

  • Thumper.

    Mishkin-sponsored teams only. This weapon does not need to declare a facing when purchased. The Thumper is a powerful sonic device that emits a shock wave that hurls nearby vehicles into the air. When this vehicle declares an attack with the Thumper, every other vehicle (friend or foe) within Medium range of this vehicle in a 360-degree Arc of Fire immediately makes a Flip check, in which they count their current Gear as 2 higher, up to a maximum of 6.

  • Ammo 1.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

  • Electrical.

    This weapon may only be purchased by teams sponsored by Mishkin.

  • Indirect.

    When making a shooting attack with a weapon with this special rule, the vehicle may ignore Terrain and Cover during that attack.

  • 360-degree Arc of Fire.

    This weapon benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

Wall of Amplifiers

medium

4 Cans

Attack dice
-
Build slots
3
Sponsor
All Sponsors

Special rules

  • Wall of Amplifiers.

    This weapon does not require a target. When fired, this weapon automatically causes one hit to *every* vehicle within Medium range and within a 360-degree Arc of Fire. These hits do not cause damage and may be Evaded. For each un-cancelled hit on a vehicle, choose one: either discard 1 Hazard Token from the vehicle or add 1 Hazard Token to the vehicle.

  • 360-degree Arc of Fire.

    This weapon benefits from a 360-degre Arc of Fire and does not need to declare a facing when purchased.

Wreck Lobber

double

4 Cans

Attack dice
-
Build slots
4
Sponsor
All Sponsors

Special rules

  • Wreck Lobber.

    It was inevitable that someone would invent a gun that shoots cars instead of bullets. Trebuchet: The Wreck Lobber does not require a target. When it is fired, place a marker the size of a penny within Double range of the Wreck Lobber's fire arc. Roll a Skid Die. • On a Shift result: place the wreck of a Car touching the marker and trigger a Collision Window. • On a Spin or Slide result: the player to the left of the active player must place the wreck anywhere within Short range of the marker and trigger a Collision Window. • On a Hazard Result: the player to the left of the active player must place the wreck touching the active vehicle and trigger a Collision Window. Low-loader: If this vehicle collides with a wreck, it may gain 1 Ammo Token for the Wreck Lobber. Dumper: This vehicle may fire the Wreck Lobber as a rear-mounted dropped weapon instead of using the Trebuchet rules above. In this case, the wreck of a car is placed touching the rear of the active vehicle, and no Collision Window is triggered.

  • Ammo 3.

    Some weapons and upgrades have limited fuel or ammunition. A weapon or upgrade with this special rule begins the game with (x) number of Ammo Tokens on its dashboard for that weapon or upgrade, where (x) is the value listed. Before making an attack with this weapon or using this upgrade, this vehicle must discard an Ammo Token from this weapon or upgrade. If the vehicle cannot discard an Ammo Token, this weapon or upgrade may not be used. Ammo Tokens are specific to a given weapon or upgrade. A vehicle may not discard Ammo Tokens from one weapon or upgrade to attack with another weapon or use another upgrade.

Wrecking Ball

short

2 Cans

Attack dice
*
Build slots
3
Sponsor
All Sponsors

Special rules

  • Wrecking Ball.

    This weapon does not require a target. When fired, this vehicle must immediately engage in a T-Bone Collision with every vehicle and Destructible obstacle within Short range of it, in a 360-degree Arc of Fire, in an order chosen by this vehicle's controller. During these Collisions, all vehicles involved count as having no weapons or perks except this one and all other vehicles must declare an Evade reaction. During each these Collisions this vehicle gains 2 Smash Attack dice. This vehicle does not gain Hazard Tokens during these Collisions. Collisions triggered by the Wrecking Ball do not benefit from effects from upgrades, such as Rams or Exploding Rams.